Technical Artist focused on VFX

Personal information

Application information

Questions

Do you have an advanced or fluent level of English? *
Are you based in Brazil?
Do you have solid experience working with real-time VFX in game development or a similar field? *
Are you proficient in integrating VFX content into real-time engines like Unreal or Unity, including the use of particle systems, post-processing effects, and shaders? *
Are you familiar with performance optimization techniques for VFX, including GPU/CPU usage, draw calls, and lighting models (pre-baked, dynamic, hybrid)?
Do you have experience working with third-party software such as Houdini, Maya, or 3ds Max to create simulations for integration into game engines?
Do you have a basic understanding of animation principles such as timing, speed, and keyframes?
Have you created or maintained VFX pipelines or automation tools for engines such as Unreal or Maya? *
Are you available to work in an exclusive capacity? (That is, you cannot hold other jobs that may represent a conflict of interest.) *