Technical Artist - Talent Pool

Personal information

Application information

Questions

Are you based in Brazil?
Do you have an advanced or fluent level of English? *
Are you proficient in integrating VFX content into real-time engines like Unreal or Unity, including the use of particle systems, post-processing effects, and shaders? *
Are you familiar with performance optimization techniques for VFX, including GPU/CPU usage, draw calls, and lighting models (pre-baked, dynamic, hybrid)?
Do you have experience working with third-party software such as Houdini, Maya, or 3ds Max to create simulations for integration into game engines?
Do you have a basic understanding of animation principles such as timing, speed, and keyframes?
Have you created or maintained VFX pipelines or automation tools for engines such as Unreal or Maya? *
Are you available to work in an exclusive capacity? (That is, you cannot hold other jobs that may represent a conflict of interest.) *
I understand that I am participating in a Talent Bank, and I authorize the company to store my data and contact me now or in the future. I understand that I can request the deletion of my data at any time. *