• Jobs
  • >
  • 3D Artist - Talent Pool

3D Artist - Talent Pool

  • Permanent
  • Full time
  • Remote
  • Art

As a 3D Artist, you will develop levels and a wide range of environmental, character or prop assets that support level game design, collaborating with leads and artists and following art director guidance to create realistic and stylized environments.

Responsibilities

  • Develop and deliver the visual for game levels in creating in-game assets following art direction references, with respect to technical requirements.

  • Participate actively in establishing benchmarks in technical and visual quality and optimal cost of effort.

  • Collaborate with team members in a constant effort to improve overall quality.

  • Set ambitious personal goals to improve efficiency and meet deadlines.

  • Work closely with the Art Director and lead in establishing regulations and standards with the benchmarks.

  • Adapt art direction requirements to styles and pipelines required for the mandate.

  • Act as an example and be a role model for your peers.

  • Create a potential lighting presentation of characters.

  • Create or not limited to mood and feel lighting for open spaces or interior settings.

  • Compositing of create environmental, character and prop assets such a terrain, biomes (rocks, trees, bushes and small vegetation elements)

  • Edit and compose mood effects like and not limited to dust, water, natural light rays, etc.

  • Create in various styles, from realistic to stylized.

  • Create environmental gameplay assets with thorough attention to game technical requirements.

  • Use adaptive techniques to achieve the style target efficiently. (Surface, shaders and textures)

Technical Requirements

  • Must have experience in creating environments for game development.

  • Possess high experience in game engine integration and editing skills.

  • Proficient in standard software relating to AAA games (Maya, Zbrush, Substance Painter and Designer, Unity, Unreal, etc.).

  • Strong environmental composition skills using art principles with game design.
    Proficient in implementing and composition of assets in the engine.

  • Proficient with standard industry practices and techniques for environment creation (timesheets, tri-planar materials, lightmaps, masks, vertex painting, etc.)

  • Possess excellent oral and written communication skills.

  • Proficient in English, spoken and written.

  • Have a solid analytical capability in understanding the final product and learning and adapting to achieve the expected quality.