Kokku is looking for a Render Engineer to join our team! As a rendering engineer, you will be responsible for designing and developing the implementation of game systems and resources, with a focus on working with rendering pipelines and graphics libraries.
This role works together with other programmers and the production team to create high-performance, robust and sustainable systems in a game development environment.
Responsabilities:
Maintaining and optimizing existing rendering systems
Developing new rendering solutions for large-scale problems
Identify and highlight any potential risks during the development process
Optimizing performance and memory utilization
Requirements:
Fluent C++ and strong experience with graphics programming are essential
Strong knowledge of rendering techniques and GPU/CPU architecture
Experience with one or more low-level graphics API (DirectX12, Vulkan, Metal, console, etc.)
Strong communication skills, responsibility, sense of ownership and dedication for work
Nice to have:
Experience with low-level profiling and optimization
Strong experience with at least one graphics debugging tool (RenderDoc, Pix, console-specific, etc.)
Multiplatform development experience Shipped at least one project for Xbox, Playstation, and/or other console