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Mid / Senior Animator

  • Permanent
  • Full time
  • Remote
  • Art

As an Animator, you'll be animating a wide range of compelling characters that support an epic gameplay and cinematic experience. You'll be collaborating with other animators, artists, designers and engineers to help bring these characters to life.


Responsibilities

Collaborate with freelance animators in a constant effort to improve overall quality, while working efficiently to meet deadlines.

Animate and test in-game assets for gameplay and cinematics

Bring to life bipedal and quadrupedal characters.

Work with leads and engineers to integrate animation assets into the engine.

Receive feedback and iterate to ensure we have the best experience in game.

Help identify and troubleshoot potential problems that may arise in game.

Provide rigging notes to technical team.

Help create tools for animation.

(Senior Only) Mentor and lead animators in a constant effort to improve overall quality, while working efficiently to meet deadlines.

(Senior Only)You will help set the bar in animation quality, style and process


Technical Requirements

Solid experience as animator

Proficiency in Maya or equivalent programs

Proficiency with Unreal, Unity or Proprietary Engines to integrate animations

Proficiency in keyframed animations at a AAA level

Experience with motion capture data

Experience with prototype / quick iteration environments

Experience with combat / AI animation systems/locomotion systems

Experience with 2D animation guided by constraints and rigs, though software like Spine 2D and standard 2D animation engine tools like Unity Animator.