Kokku is looking for a Render Engineer to join our team in the future!
As a rendering engineer, you will be responsible for designing and developing the implementation of game systems and resources, with a focus on working with rendering pipelines and graphics libraries. This role works together with other programmers and the production team to create high-performance, robust and sustainable systems in a game development environment.
Responsabilities
- Maintaining and optimizing existing rendering systems
- Developing new rendering solutions for large-scale problems
- Identify and highlight any potential risks during the development process
- Optimizing performance and memory utilization
Requirements
- Fluent C++ and strong experience with graphics programming are essential
- Strong knowledge of rendering techniques and GPU/CPU architecture
- Experience with one or more low-level graphics API (DirectX12, Vulkan, Metal, console, etc.)
- Strong experience with at least one graphics debugging tool (RenderDoc, Pix, console-specific, etc.)
- Strong communication skills, responsibility, sense of ownership and dedication for work
Nice to have
- Experience with low-level profiling and optimization
- Strong multithreaded programming experience
- Multiplatform development experience
- Shipped at least one project for Xbox, Playstation, and/or other console
The benefits about joining Kokku:
- Competitive financial reward;
- Health Insurance;
- A transparent and inclusion-oriented culture;
- Relocation bonus,
- Meal ticket;
- Transport benefits and more;
- A full-time job in a modern and relaxed studio atmosphere;
- A chance to work in a booming industry, within an international team;
- A lot of challenges and ambitious tasks;
- An opportunity to grow in a stimulating industry.