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Software Engineer - Rendering - Talent Pool

  • CLT
  • Full time
  • Remote
  • Engineering

Kokku is looking for a Render Engineer to join our team in the future!
As a rendering engineer, you will be responsible for designing and developing the implementation of game systems and resources, with a focus on working with rendering pipelines and graphics libraries. This role works together with other programmers and the production team to create high-performance, robust and sustainable systems in a game development environment.


Responsabilities

  • Maintaining and optimizing existing rendering systems
  • Developing new rendering solutions for large-scale problems
  • Identify and highlight any potential risks during the development process
  • Optimizing performance and memory utilization

Requirements

  • Fluent C++ and strong experience with graphics programming are essential
  • Strong knowledge of rendering techniques and GPU/CPU architecture
  • Experience with one or more low-level graphics API (DirectX12, Vulkan, Metal, console, etc.)
  • Strong experience with at least one graphics debugging tool (RenderDoc, Pix, console-specific, etc.)
  • Strong communication skills, responsibility, sense of ownership and dedication for work


Nice to have

  • Experience with low-level profiling and optimization
  • Strong multithreaded programming experience
  • Multiplatform development experience
  • Shipped at least one project for Xbox, Playstation, and/or other console


The benefits about joining Kokku:

  • Competitive financial reward;
  • Health Insurance;
  • A transparent and inclusion-oriented culture;
  • Relocation bonus,
  • Meal ticket;
  • Transport benefits and more;
  • A full-time job in a modern and relaxed studio atmosphere;
  • A chance to work in a booming industry, within an international team;
  • A lot of challenges and ambitious tasks;
  • An opportunity to grow in a stimulating industry.